11.25.2009
11.23.2009
11.17.2009
11.16.2009
Seattle crime
An asian orc Bruce Lee clone is fighting with hellhounds at the docks. Triads vs vories. Shadowrun, Seattle 2072.
11.13.2009
Street shamen
An illustration from the Seattle 2072, which is a 200 page, full color beauty - one of the most iconic Shadowrun books ever produced.
It’s a screwed up city. Isolated from the rest of the UCAS, it’s haven for criminals-mugglers, syndicates, gangers. Legal criminals, too-megacorporations, governments, politicians. As beautiful as she is dysfunctional, Seattle is urban sprawl amid rolling hills and forests nestled up to man-made wonders next door to natural and man-made disasters. Whether you’re a native or not, Seattle will draw you in like no other. You can run for a lifetime and never leave Seattle, but some say you can’t run for a lifetime without entering.
It’s a screwed up city. Isolated from the rest of the UCAS, it’s haven for criminals-mugglers, syndicates, gangers. Legal criminals, too-megacorporations, governments, politicians. As beautiful as she is dysfunctional, Seattle is urban sprawl amid rolling hills and forests nestled up to man-made wonders next door to natural and man-made disasters. Whether you’re a native or not, Seattle will draw you in like no other. You can run for a lifetime and never leave Seattle, but some say you can’t run for a lifetime without entering.
11.09.2009
Parashield Handler
The other cooperation with Catalyst Game Labs art director Brent Evans. You can find this illustration in the Running Wild sourcebook.
11.06.2009
11.04.2009
11.03.2009
11.01.2009
Hurakan, part 4
This is my piece for the 4th part of the D&D challenge "Hurakan, the god of storms". Rough color character, his color palette, and the tight b&w cover sketch. You can read the description here.
Step one: silhouettes.
Step two: character thumbnails.
Step three: b&w character drawings & book compositional sketches.
D&D senior art director Jon Schindehette on my thumbs and my b&w sketch: here and here.
Step one: silhouettes.
Step two: character thumbnails.
Step three: b&w character drawings & book compositional sketches.
D&D senior art director Jon Schindehette on my thumbs and my b&w sketch: here and here.
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