The other cooperation with Catalyst Game Labs art director Brent Evans. You can find this illustration in the Running Wild sourcebook.11.09.2009
Parashield Handler
The other cooperation with Catalyst Game Labs art director Brent Evans. You can find this illustration in the Running Wild sourcebook.11.06.2009
11.05.2009
Good Shadowrun news
Catalyst Game Labs line developer Jason Hardy on Shadowrun4.com:The pipeline: A great year for Shadowrun
I’m sharing this so all of you out there know what I’m trying to do. This is my goal; it does not take into account the various obstacles and problems that real life is so good at throwing out. But we’re off to a good start!
I have a small piece of paper on my desk. At the top of it, it says “Oct: Running Wild.” Then it says “Nov: Seattle 2072.” It continues in that vein, month after month, to next October. There is an entry–the name of a product–for every line.
That’s not to say it will work out that way, but what I want to point out is that when I came into this job I inherited an incredible pipeline of material. I’ll keep this paper next to me as a reminder of what I need to do and keep working to make as much of this happen as possible. If this works (and again, I can’t promise it will), this will be a great year for Shadowrun. You’re going to see some gorgeous, cool products, and I hope you’ll have lots of opportunities to use these things to enhance your gameplay experience.
Now I’ve gotta go back to work on making this list actually happen.
P.S. Did I mention that my list excludes the new fiction that is getting ever closer to coming out?
11.04.2009
11.03.2009
11.01.2009
Hurakan, part 4
This is my piece for the 4th part of the D&D challenge "Hurakan, the god of storms". Rough color character, his color palette, and the tight b&w cover sketch. You can read the description here.Step one: silhouettes.
Step two: character thumbnails.
Step three: b&w character drawings & book compositional sketches.
D&D senior art director Jon Schindehette on my thumbs and my b&w sketch: here and here.
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