Showing posts with label Catalyst Game Labs. Show all posts
Showing posts with label Catalyst Game Labs. Show all posts

8.07.2012

Hazard Pay

 
© The Topps Company, Inc.

A Space Jockey and a Veteran - I made this two character illustrations for the Shadowrun sourcebook "Hazard Pay". I'm really proud because the space dwarf girl has been printed life sized for GenCon!

8.31.2011

Street Legends

"The Agent" and Hannibelle - I made this two illustrations for the upcoming Shadowrun sourcebook "Street Legends".

© The Topps Company, Inc.

12.14.2010

War!


All Hell!
The diplomats have failed. The tensions have only grown worse. Each side has pushed the other too far, so there’s nothing left to do but fight. At the border of Aztlan and Amazonia, war has broken out. The streets of Bogotá are being pummeled, mercenaries are being hired and killed in approximately equal numbers, and blood is being spilled in dark rooms to give strength to mages on the battlefield. Most importantly, runners are being hired by the score.
War! puts Shadowrun players into the world of open combat. From sabotage missions behind enemy lines to intelligence operations to small-squad mercenary tactics, War! provides the background information, gear, and rules players need to plunge into the chaos of battle.

I made two black & white illustrations for this book. This is one of them: Dragonfly drones.


9.30.2010

Welcome to the Sixth World

It's the Sixth World Almanac street day today!

It should be out and about, with it’s detailed timeline, writeups of nearly 40 nations, and full-color poster-sized world map!

What was the VITAS outbreak like for the people who were there? What was Renraku Arcology—and its operating software—like before it became a total nightmare? How does it feel to get off a plane and set foot in the ghoul kingdom of Asamondo?

The Sixth World Almanac is the ultimate compendium of Sixth World energy, history, and geography. With the most detailed timeline in Shadowrun’s history and write-ups of nearly forty major nations, this book immerses players and gamemasters in the Sixth World deeper than they have ever been.

The Almanac is full of Shadowrun firsts, including the first-ever full-color map of the entire Sixth World and new fiction covering historic eras that have never been detailed in past sourcebooks. Open the Almanac and fall into the Sixth World—let the art, the maps, and the writing bring you more completely into one of the most exciting, enduring role-playing settings of all time!

Cover art by Echo Chernik

7.22.2010

Corporate Guide's street day is today!

"There’s new Shadowrun goodness floating around in print! Corporate Guide is out and about. Learn all you need to know about the Big Ten, and some rising powers to boot. For more information, look at this post, or to get a preview of the Aztechnology section, go here. Go buy at will, and enjoy!"

Cover art by John Zeleznik

6.26.2010

Nathan in trouble

My favorite color Shadowrun illustration. You can find it on the pages of the Sixth World Almanac sourcebook.

6.22.2010

Universal Omnitech

Runners are breaking into a UniOmni research lab developing bioengineered organs. My favorite piece from the Shadowrun: Corporate Guide sourcebook.

6.09.2010

Ares Bug Biodrone

This was my very first piece for Shadowrun. I made it in May 2009, and it's published in the Corporate Guide sourcebook.

Some curiosities: my first sketch, and Shadowrun Art Director Brent Evans' edits:


6.08.2010

Corporate Life

I made this illustration last year for the Shadowrun: Corporate Guide sourcebook. In this long-awaited book you can find nine black & whites by me.

11.16.2009

Seattle crime

An asian orc Bruce Lee clone is fighting with hellhounds at the docks. Triads vs vories. Shadowrun, Seattle 2072.

11.13.2009

Street shamen

An illustration from the Seattle 2072, which is a 200 page, full color beauty - one of the most iconic Shadowrun books ever produced.

It’s a screwed up city. Isolated from the rest of the UCAS, it’s haven for criminals-mugglers, syndicates, gangers. Legal criminals, too-megacorporations, governments, politicians. As beautiful as she is dysfunctional, Seattle is urban sprawl amid rolling hills and forests nestled up to man-made wonders next door to natural and man-made disasters. Whether you’re a native or not, Seattle will draw you in like no other. You can run for a lifetime and never leave Seattle, but some say you can’t run for a lifetime without entering.

11.09.2009

Parashield Handler

The other cooperation with Catalyst Game Labs art director Brent Evans. You can find this illustration in the Running Wild sourcebook.

10.23.2009

Shifter Brawl

You can find this illustration in the Shadowrun sourcebook Running Wild. This is a collaboration with Catalyst's art director Brent Evans. Brent is not just a great art director but an accomplished artist, it was a honor to finalize his ideas.

10.02.2009

Hunger

Description: A Wendigo and a Dzoo-noo-qua wrestling over a tasty morsel of human flesh, claws locked in combat. Possibly have ghouls watching on, crouched in the shadows.

The sketch for the Running Wild illustration. Click here for the finished one.